Hi there, Ivé been googling around, looking on youtube, checking the documentations, trying myself with various vertex maps on both fbx, and obj formats, but I just can´t get the masking of fluid emission working.
I noticed Jason Key had a vid demonstrating “some of it” but that is an older version, he´s not showing exactly the setup for how to connect the nodes, and other things that may be important.
This is to me a very Key element to work with embergen properly …and I am a bit baffled it isn´t covered in documentation or a short intro, specificly defined as vertex mapping emission.
Maybe I approached it wrong trying to just mask out the emission on one single emitter and mask, perhaps two emitters is needed…I just don´t know.
There´s a possibility I missed a tutorial, but there´s so many of them and if I only knew where this may be covered, that would of course help.
Basics, take a toroid apply vertex map on half on it, and in embergen set the mask to emitt only from that, simple things you may think.
/Michael