Instability in sim

I’m getting this instability and crunchy breakup in the sim when running a mesh collider through it and it seems to be persisting even when I slow the sim down. Any suggestions for knobs to twist to attempt to smooth it out? Once the collider is done moving through the volume, the sim smooths out and looks fantastic but just trying to troubleshoot the wake there.

My guess is that your collider is moving far too quickly through the smoke for our solver to accurately simulate. Colliders have some issues right now that are hard to solve.