Collider halo like issue

I am having this issue with dust and smoke hitting a collider object and it’s getting
a build up of particles that looks like it’s floating above object collider and ground.

Hi there, sorry for the delay! Can you post your project files here? I’ll take a look and see what I can do to address this

Sure, here you go. Thanks!

glass_explosion_v1_3.ember

(Embergen - Google Drive)

hey can you include the fbx file too?