Hello,
I’m currently testing Embergen as a long time Houdini/Redshift & Blender/Cycles user and I have some questions regarding correct flame rendering.
No matter what I try, the flame channel is transparent on export. I set up a quick explosion using the Spike_Explosion_2 Preset and heavily modified it.
From what I understand, the look here transitions from pure flame to flame/scatter mix to pure scattering in the density channel within a few frames:
This looks fine and beautiful in the viewport, however on export I get this:
Which seems like an alpha issue. What would be the correct way of fixing this? My Flame opacity slider does nothing, neither does the alpha mode change anything. I guess it has to do with the shading settings in the Shader node, but I am unsure which setting is at fault here.
On a similar note, what would be the correct way of exporting my particles? Right now they only show up where there is smoke behind them, they are cut out with 0 Alpha at locations where they fly freely.
Thanks for all hints!