Glitchy Exports (blocky and missing chunks)

I’ve got a flame that I’m exporting to Cinema 4D and Redshift. I’ve been using a frame stride of 5 to make the export move faster. The export looks good for the firs 100 frames, but then starts to glitch. It has chunks missing and blockiness throughout some of it. Is there a way to fix this? I’ve not been able to remove it regardless of what things I export and frame stride numbers. Here’s a screenshot of the issue:

Hey thanks for reaching out about this. Does the export look similar if you render it in EmberGen? If you provide your imported mesh and embergen file I can take a look, but it might have something to do with the density mapping or settings in C4D

So through a lot of trial and error, I found it was connected to me animating the fuel and smoke rates down to zero in order to make the fire burn out. This caused some kind of glitch upon export. Removing one animated property or the other would fix the issue. But since I needed the flame to go out, I simply animated the emitter turning off instead.

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Okay interesting, maybe the curve was set to Bezier and the value went negative somewhere in the timeline? Regardless I’m glad you got it fixed. Let us know if you have any other questions!