Hi - is there a way to change the speed of a simulation without changing its overall evolution and appearance?
When changing the Timestep in the Simulation-Time Control settings, often the simulation itself changes drastically. For example, the volcano preset (009-Volcano.ember) doesn’t create a massive explosion cloud when the Timestep is changed from 60 to 960.
The appearance I am after is something more like filming the simulation at a higher frame so that it can be slowed down in post production.
I’m guessing changing the Timestep doesn’t work as it impacts all the evolutions that happen per second so I’m hoping its possible at the Render or Camera stage but I can’t see anything related to time in those nodes.
Or is Timestep the only way to do this meaning that other parameters will then need to also be scaled accordingly?