I’m trying to make a character where the inside of the character is made up of smoke and fire. I have a character exported from blender in alembic and I put an emitter inside the character, and it all works fine and well, but when the smoke has any bit of pressure against the walls of the collider it becomes blocky and jagged. I’ve increased the voxel count and decreased the voxel size with no difference. Please help.
This is sort of the natural cycle of how voxelization works unfortunately. You could potentially use the volume post process node and the collider as a mask to blend the edges better by remapping the smoke curve, but I don’t have an exact setup for that right this second. My other advice would be to export an alpha mask and during the compositing phase use that alpha mask and it’s edges to blur or apply anti-aliasing.
Hi, I appreciate your reply and response time. I’ll play around and see what I can do. Do you think you could give me an example of a setup to follow? Thanks.