I found in another post that it was fixed in the newer version 1.02.
Hi,
I’m running into an issue while rendering a smoke simulation using a holdout (collider) object. The object is supposed to just cut the smoke (used as a mask), but I’m getting weird bright lines or edges showing up in the render around the collider object. These lines appear in all channels where the object intersects with the smoke.
Does anyone know what could be causing this? I’d appreciate any help or tips.
Embergen 1.0