Add detail to smoke

new to embergen and trying to make a smoke trail for a plane. I have it working, but it is too soft. I am not finding a lot in the documentation. IS there a tutorial, or what is the best way to add detail to the smoke?


Adding a noise force into the simulation could help.
Or use post modulation in the volume node you can set the source to vorticity or noise and the target to smoke. Operator has to be set the multiply.

It could also be that your simulation doesn’t have a lot of voxels. Try making your plane bigger in Embergen. Or use upscaling in the simulation node.