As we know, there is still no way to export particles from embergen to other software, I think Nick mentioned
in July 20, that alembic export of tha t was planned to the end of that year, but so far it seems it´s still no there.
No worries…I know it takes time and all that, it would be nice to have alembic particle export, or partio export perhaps ( Latest 2020 lightwave version imports that, though I do not have the lw version for it)
Anyway, I tested latest blender 3.1 alpha, there´s a volume to mesh modifier in there, that´s all it will do though, so I checked the nodal options, and yes…the geometry node has volume to mesh node as well…so then I thought about turning the mesh to points, and yes…there´s a mesh to points node in there as well.
So this means I can get a particle sim out to blender and turn it in to points, and the sequence works as well, but since it first converts to vdb volume, I don´t think it is able to provide the same particle density which is sort of the key thing…since you export to vdb that doesn´t care about that density, once back in blender converting the volume to mesh you get the interpolated volume mostly…and when converted to points it will get the data from that volume, so not an exact conversion of embergen particles to blender points/particles.
but you may get some sort of particle look from embergen fluids anyway.
Of course it won´t be able to cope with the huge amound of particles necessary maybe.
Anyway, for what it´s worth, could be useful for extra particle sparks anyway you need to have glowing together with fluid fire…if rendered in Blender.