I probably know the answer to this question but I’ll ask anyways. I have, like Zoolander puts it, a really really really ridiculous good looking sim with tangles particles. Anyway to bring them out of Ember into whatever?
are there are any workflows for getting particles into 3DS Max - I’ve exported an ABC from the particles in the cannon preset, and got a sequence out - although nothing appears when I import it into Max?
Not sure if I’m doing something wrong, or it’s a problem at Max’s end