Hi, I was just curious of if there is a way to create a sim based around the shape of a collider? For example, I’m trying to create a spherical ball of fire swirling in place, I’d like it to be shaped like a sphere, but the collider just stops the sim entirely when I place it around the emitter. Is this possible or am I out of luck. Thanks!
Hi there, sorry for the delay in response, but you’ll want to create your initial collision sphere and then use a subtraction shape blend before it goes into the collision node. This will create that negative space within the sphere so that the fire doesn’t go out.
Thanks for the response. That works perfectly! I really appreciate it😁