Hi, I was just curious of if there is a way to create a sim based around the shape of a collider? For example, I’m trying to create a spherical ball of fire swirling in place, I’d like it to be shaped like a sphere, but the collider just stops the sim entirely when I place it around the emitter. Is this possible or am I out of luck. Thanks!
Hi there, sorry for the delay in response, but you’ll want to create your initial collision sphere and then use a subtraction shape blend before it goes into the collision node. This will create that negative space within the sphere so that the fire doesn’t go out.
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Thanks for the response. That works perfectly! I really appreciate it😁
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