I’ve got a sim I really like that I tested with a couple of side-by-side spheres (primitives) as colliders in the sim - great result.
So, I’ve exported an .obj mesh of two spheres inside a nurbs type thing that joins them together and imported into the sim to replace the primitives, same scale and size etc.
The sim is really different - great, but different, and this seems to hings on the ‘Thickness collision’ and maybe ‘thickness render’ settings…
What exactly are these, and how do I set them to accurately use 100% of the imported mesh spheres as colliders?
And what is the ‘thickness render’ option for?
Many thanks, I really love your software, though it turns my laptop into a rather hot abacus that needs very…careful…button…pushes to get any of the buttons to work mid-sim