Hi, I would like to recreate the smoke effect inside a sphere, but I cannot understand how to do it (I use cinema 4d octane) I cannot create collisions inside a sphere and then import it into 4d cinema
So I made a preset for you to demonstrate collisions inside a sphere: https://cdn.discordapp.com/attachments/366731224116363264/786976114274467860/in-sphere-collisions.ember
The nodes below are what make this possible. Shape A is your biggest radius circle. Input B is the size of the circle that is going to be subtracted from A. Then you use the blend node to subtract the two then plug it into a collider node. That’s it.
First of all thank you for answering me, how do i hide the fire emission, so that only the smoke ball is exported and placed inside a glass sphere? . I wait for the export of alembic
If you want just smoke the best way to do that is in the simulation node change the sim method from “combustion” to basic as basic is smoke only.