Liquigen issue. Liquid fills the shape too slowly

Hi everybody! Does anybody know WHY in all scene presets in Liquigen liquid fills the primitive soooo slowly? No matter which option I set. It can be low or high density, low or high flow rate, low or high number of sub-steps. Low or high max. number of voxels and so on and so forth.

I attached here video screenshot.

I tried all settings. Nothing changes.

It takes more than 5000 frames to wait for the glass to be filled with a strong liquid pressure.

AND YES. LIFETIME RANGE OF PARTICLES IS MAXIMUM. PARTICLES ARE NOT KILLING!

Please, help me…

Hi Tom, what graphics card are you using? I’ll check out your project when I can and see if there’s anything I can recommend. Thanks!

Hi.


This is my card.

But Liquigen is not so resource intensive. How the speed of pouring can depend on graphics card? This is not X-Particles…

Hi Tom, since our software streams data from the graphics card its capabilities can be a limitation to the speed of the simulation, but it looks like you filled up the torus by increasing the volume flow rate of the liquid in the video you sent.

Hi. As you can see from the videoscreen recorder this torus should be filled with oil muuuuch more faster even in the last example with last settings. Look at the liquid stream of water. It is suuuuper strong.

We will look into what changes we can make to better retain the liquid simulation and resolve issues like this, but it might be a little bit before that gets released. Let us know if you run into any other issues in the meantime!