White water and high pressure fire hose

I’m trying to figure out where to start with a high-pressure fire hose simulation. I really only need the first couple of feet, which is typically a fairly solid cylinder with a tiny amount of external spray. It’s already hit a white foamy look by the time it leaves the hose, with no real refraction, and is leaving at high speed. Any general tips on how to construct this type of thing?

Hi Russel, thanks for reaching out about this. Unfortunately this is a little bit out of the scope for this first iteration of LiquiGen. I certainly don’t want to discourage you from experimenting, but this is one of those cases where your guess is as good as anyone’s.

My general advise here would be to probably keep the substeps at 1 in the simulation node, and be sure to include a whitewater particles node to get that opaque / spray look. But beyond that it’s all new territory! Currently the density minimum is set to 400, but almost all of our parameter bounds can be extended in either direction. Just be cautious when doing this to voxel size / timestep, deviating from the original values here starts to have unexpected sim results.

Let me know if this helps!

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