I failed with the collision of collider in Liquigen. How to setup the nodes, import fbx, to make the result?
I export the animated bottle with mesh inside(for making it liquid), as an one fbx from Blender.
In Liquigen i add import node and selected my fbx. I doulbled the node - one with selected bottle mesh(in asset section), second with mesh for liquid.
I connected bottle to collider, and mesh for liquid to emitter, as fill.
hey sorry about that, we may need to fix some things on our end with colliders. But one thing I would recommend in the meantime is to make your collider model bigger and have more thickness in your DCC and then scale it down in liquigen so that it can properly interact with the liquid