FBX collider problem

I have a problem with fbx. I want to use a simple cube with rounded corners as a collider and also as a fill object, after I have started the animation there are artifacts when filling or this does not start at all. The mesh has a good tidy mesh, even if I invert the object, the same problem. Is there a certain workflow and what do I have to consider when exporting from FBX. Thank you, by the way, fantastic software!!!:slight_smile:

Hey thanks for letting us know about this. Can you send us your liquigen file and imported mesh? We can take a look at it and see if there is something we need to address on our end!