I have a problem with fbx. I want to use a simple cube with rounded corners as a collider and also as a fill object, after I have started the animation there are artifacts when filling or this does not start at all. The mesh has a good tidy mesh, even if I invert the object, the same problem. Is there a certain workflow and what do I have to consider when exporting from FBX. Thank you, by the way, fantastic software!!!
Hey thanks for letting us know about this. Can you send us your liquigen file and imported mesh? We can take a look at it and see if there is something we need to address on our end!