Great software, is there any ways to adjust the bounds parameter as I cant seem to adjust this. Thanks
Hi there, LiquiGen is technically boundless and the bounding box will adjust based on the location of the Liquid. Let me know if you have any questions about this!
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This might be because there is a lifetime limit on the particles. If you increase this does that fix your issue?
Hi! @mcnamex,
Could you solve it? I have the same problem about bounds.
When I export an alembic (mesh or paticles) always de cache is limited to a bound that i don’t see in Liquidgen.
Thanks!
This is a memory based bound. You would need to increase the amount of memory you are allocating to your voxel resources in the simulation node.