Simulation scale

Hi guys,

I’m trying to create a filling tank from the bottom with some turbulence and a spinning force, all in the same sequence. I’m following some YouTube tutorials and am making progress. My plan is to export the simulation into C4D to add bubbles (which I can’t seem to create in Liquidgen yet) and, of course, shaders. So far, my main issue is with the size of the emitter. The tank is 3 meters wide, 1 meter deep, and 4 meters high. Should I keep the scale in meters within Liquidgen, or do I need to scale it up?

Loving it so far, by the way—thanks!

Hi Enzo, thanks for reaching out. You will want to work with whatever scale works best for the simulation you’re trying to create. Once you have something you like just make sure you plug in the Transform pin of the import node to the transform pin of the export node and it should match 1 to 1 where you expect it to!