Hi guys,
I’m trying to create a filling tank from the bottom with some turbulence and a spinning force, all in the same sequence. I’m following some YouTube tutorials and am making progress. My plan is to export the simulation into C4D to add bubbles (which I can’t seem to create in Liquidgen yet) and, of course, shaders. So far, my main issue is with the size of the emitter. The tank is 3 meters wide, 1 meter deep, and 4 meters high. Should I keep the scale in meters within Liquidgen, or do I need to scale it up?
Loving it so far, by the way—thanks!