First of all, embergen is really impressive and powerfull above what I was waiting for, explosion and smoke simulations become like toys it’s so fun and reactive !
I use tyflow in 3dsmax for making a plane crash and I need parts of crash to burn AFTER the crash. So I manage to convert tyflow particles to objects and theses objects APPEAR ONLY AT IMPACTS TIMES. Before impacts times they are scale down ( that’s the way tyflow hides particles when exported to objects ), and after impact scale is set to 100%.
The problem is, when I import this objects in embergen ( fbx format ), the emission starts at the begining of simulation before impacts times, when the objects scales are set zero. It emit from a little point.So i have fume and fire before impacts.
If I can have a way of NOT EMTIING WHEN SCALE IS DOWN TO ZERO, like linking emission parameters to object scale, I will be able to use emebergen for almost all kind of destruction shots, which is really a big save of time and money for my compagny.
Anothers points, are the limitations of objects I can import.
1 we are limited to only 1 import node, which is really not enough
2 There’s only 4 masks of objects, again really not enough
3 Limitation of 512 objects in fbx importer is really too little when doing particles export, something like 2048 will be a minimum for my work ( and i m not greedy in particles ).
I encounter somelike a overflow problem when more than 512objects are in my fbx : the scene saving process did nothing in 99% of the time, and when it saved, it was with in a file named equal to a portion of one imported objects name, and not even in the folder i specify but a previous one.
So right now embergen seems really limited in ways of importing from others 3D softwares scenes, specially without particles importer ( like a prt files reader node, with channels reading of course ), and there’s no nodes to properly use basic informations from imported objects like scale, velocity, ids of objects, etc … without this kind of stuff I’m not really found in using embergen in production despite the powerfulllness of your engine. Can’t wait to see furthers updates guys !