As you can see the simulation just cuts off. It’s clearly still within the simulation bounds.
I’ve created new nodes and built it all from scratch with no change.
Strangely the scene scale and voxel size seem to change the emitter duration.
If the voxel size is increased then it emits for longer and if the scene scale is reduced to x1 then the whole timeline is emitted. But obviously these produce undesirable results.
Hey sorry about this, I was on vacation last week and we all got super bogged down with the releases of this week. Can you reupload these files so that I can take a look at this? Sorry again for the wait!!
Hey thanks for this, have you updated your EmberGen to version 1.2? I think this is caused by the bounding box being larger than 1000 voxels. This is a bug we just recently fixed!