Imported FBX colliders

Hey there. Loving the new version.
Something I have noticed… “Show Collider” works fine with primitives, but not with imported geo. I have an FBX I have imported as a collider, and it shows no matter what, even with ‘Show colliders’ turned off. Tried multiple FBXs, all same result.

did you tried to turn off render all and the render masks ?

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