Embergen particles to unreal engine 5

Is it possible to export embergen particles to Unreal Engine 5? If so, how to export that?
Or is it possible to export particles to Blender, and than from Blender to Unreal Engine 5?

From 5.3 you can export with VDB. Chech youtube

I did not found any tutors about it. Can you pleace share with some?

Hey sorry for the delay, you need to instance meshes onto the particles to be able to import them into UE5. You can do this in Blender by using Geometry nodes

https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/instances/instance_on_points.html

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Iā€™ve been working on this and thought I would share what Iā€™ve found here. Iā€™ve tried instance_on_points in Blender which I can export that as a new alembic to bring into UE5. There is a sequence of geometry that imports, which is hopeful, but the locations are only correct at random frames. I checked the ā€œAs Instanceā€ box to combine everything, but it still came in as several separate tracks. I donā€™t know Blender very well, but it feels like Iā€™m missing a checkbox someplace on the export.

Iā€™m also trying Bifrost in Maya using ā€œget_point_positionā€ to place instances.


Iā€™m not sure if Iā€™m doing something wrong, but when I export this to alembic, the file size is almost zero and when I open it back up (in any program) there is nothing there.

The only method I was able to use has been bringing the points into a volume and generating a mesh from that like you would for a fluid surface.

Iā€™d rather be using a method that looks more like particles. Iā€™m hoping someone can give me some ideas to try!

Hey Paul, thanks for the post! We are aware of an issue regarding the Particle IDs being unstable. I think this is the main cause of the issues you detailed here, and we hope to address this issue in the near future!

Let me know if you have any other questions

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