Making my custom collider refractive irreparably crashes my viewport by compiling shaders forever, this shouldn’t happen. Refraction on the liquid mesh works perfectly fine and fast.
Hey sorry about this, but thanks for letting us know. This has been fixed in our development branch already and will be included in the next update. Not sure when that will be but please let us know if you need any assistance in the future!
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Not just custom colliders but any collider. When can we expect some documentation or official tutorials?
Once LiquiGen reaches version 1.0 we will have much more in depth documentation and will have more tutorials as well