Just wondering if there is an easy way to centre the bounding box simulation over the emitter?
When I change the resolution, the bounding box on centres the emitter.
If i move the emiiter i have to move all the forces as well, which breaks the effect.
I discovered the same issue last night. I have to offset all the emission and collision geo to fit the sim box rather than the other way around, then do the inverse offset on the vdbs when I bring them into maya.
If you’re using an imported mesh, just connect the Transform pin of the Import node to the Transform pin of the VDB Export node
There is no way to center the bounding box this way. Typically you decide on a Voxel size and then work out from there, so you may just need to do it by hand