I’m currently working on a liquid simulation inside a cylindrical container in LiquiGen. The setup involves filling the cylinder completely with liquid and introducing turbulence to create motion in the fluid.
However, I’m encountering a visual issue — the surface of the liquid appears to show a subtle distortion or imprint of the cylinder’s mesh pattern. It’s not visible as wireframe lines, but rather as if the mesh topology of the cylinder is influencing or being reflected on the liquid surface.I’ve verified that the liquid fill and turbulence settings are behaving correctly, but the problem persists visually, almost as though the liquid shader or surface interaction is picking up geometry artifacts from the container mesh.
I’m attaching a screenshot for reference to illustrate how the mesh pattern is visible on the liquid surface.

