Is there any way to avoid LiquiGen noisy surface simulations?

Hi everyone,
I’ve just started using this fantastic program, and as a new user, I’ve encountered a problem I haven’t been able to solve yet. In my simulations, I’m getting noisy/dotted surfaces, and I don’t know how to get rid of them. Is there a solution for this?

I’ve read that some people convert exported particles to VDB, but I don’t know how to do this using 3ds Max or Maya. Any help would be greatly appreciated.

Hey we are working on fixing this in a future update of liquigen. at the moment you will need to use an external tool to smooth out the mesh

Thank you for your comment. If I need to use an external tool or workflow to reduce noise, which one would you recommend?

I don’t have first hand knowledge about this, but I took this comment from our discord channel:

Go to geonodes, construct pointcloud from the exported mesh, and generate interpolated mesh from points within blender

Let me know if this helps!

Thanks for the info. Lastly I found some ways to do it using TyFlow in 3ds Max

Hello can you tell me how did you smoothen it using tyflow
Also when you imported it on 3ds max you make it as alembic or vdb because i tried alembic and do birth objects the simulation had some issues

I’m sharing a screenshot of the feedback I received on Facebook, where I experimented with different approaches to smooth the surface.

Please note that this method only works for opaque liquids. If you’re simulating translucency, reflections may appear distorted due to the resulting geometry of the surface.

Let me know if you have any questions!

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Thanks very much will try and if there is any questions i will come to you really appreciate it