Need really wispy effects? Want a magical simulation that voxels just can’t display right? Then our new GPU particle rendering method is for you! Simulate millions upon millions of particles in real-time with our new GPU particle implementation.
Here are a couple of videos to show you what our particle rendering type is capable of:
The great news is that these particles will eventually be exportable to other DCC tools and for those of you using flipbooks or image sequences you’ll have no issues rendering them out.
If you want to have both GPU particles and volume rendering at the same time, that’s no problem as well.