Gpu particle Export as normal map

I can’t seem to export the 096_GPUP_Water_Splash preset as a normal map. Do you have any idea what might be causing this?

Particles are still experimental and normal maps/motion vectors aren’t supported yet. You could run it through photoshop and generate normals though.

Thank you, I was thinking of building a workflow without using Photoshop. By the way, will it be possible to do that in the future? If so, when do you think it will be possible?

I’d like to think it’ll probably come in Q2 this year.

I see. That’s very helpful, thank you!