Unreal engine + LiquiGen

Hi everyone, I’ll be using a translator.
Because I’m having trouble with English.
Please help.

When I export from LiquiGen with the good quality flag checked, it won’t import into the Unreal Engine; it freezes.

When I export without the good quality flag checked, unfortunately, a defect appears in the Unreal Engine. [The text appears to be a bit garbled and likely refers to a cube.]

изображение_2026-03-20_034238750

Hi thanks for reaching out about this. We are aware of this issue and are looking into what we can do to fix it, but first we need to figure out why it’s happening in the first place :sweat_smile:

Let us know if you have any other questions in the meantime!

it’s a pity that there is no solution(
I understand that all simulations of water or blood will have to be done through houdini?
Because unreal engine freezes, when importing. It’s a pity that there is no time to study houdini.
I really hope that the problem will be solved, thank you for your feedback!

My recommendation would be to export either just the particles or the low quality mesh into blender. Either apply smoothing groups of some sort or remesh it and export as alembic there. Our meshing algorithm needs a lot of work and it’s very primitive right now unfortunately. But exporting from blender will be more stable and you can control the mesh density.