Hi everyone,
I’m working on a 133-second mesh simulation in Liquidgen and need to export it into Unreal Engine. To manage the file size and workflow, I’ve divided the simulation into multiple frame sections for export. However, when I bring these sections into the Sequencer in Unreal, I’ve noticed that the last frame of one section and the first frame of the next don’t align seamlessly, causing the sequence to look jumpy.
Is there a workaround or special settings I should use in Liquidgen or Unreal Engine to ensure the frames transition smoothly between sections? Any advice or tips on how to fix this issue would be greatly appreciated!