Hi, thanks for your support.
I’m hoping to render a video with smoke falling onto a somewhat complex geometry, and i want to render it within EmberGen. I would like the shadows from the smoke to fall onto the geometry, but I don’t want the geometry to shade itself. The shadow shapes pass seems to be my best bet, but the geometry has shadows going onto itself.
this is a view of the shadow shapes pass. as you can see, the geometry is shading itself. is it possible to change this?
Also, on a less important note, is it possible to render the shadow pass with alpha instead of white? this would streamline my process a little more, but no problem if not.
Thanks!