Edit: this post can be deleted. The issue is no more in v1.02.
Thanks for great and quick support!
Hi, I have a problem when compositing Embergen-rendered smoke with a Blender-rendered animation. I use objects from my Blender scene as holdouts in Embergen, but I get this horrible fringe in the alpha channel around my 3d-shapes in Embergen.
See attached images illustrating the problem. Anyone have an idea how to solve this, or is it just not possible in the current version of Embergen?