Holdout alpha fringe problem

Edit: this post can be deleted. The issue is no more in v1.02.
Thanks for great and quick support!

Hi, I have a problem when compositing Embergen-rendered smoke with a Blender-rendered animation. I use objects from my Blender scene as holdouts in Embergen, but I get this horrible fringe in the alpha channel around my 3d-shapes in Embergen.
See attached images illustrating the problem. Anyone have an idea how to solve this, or is it just not possible in the current version of Embergen?



Hi sorry for the late reply, but this has been fixed in one of the recent updates. Let me know if you’re not able to access that