Liquigen Advected UVs

Hi can anyone point me to a method of adding advected UVs to a Liquigen simulation, even if its using another piece of software? Thank you in advance.

So this is a CG Matter video that uses Blenders liquid solver but it should work with the LiquiGen Mesh Export since you can store the velocity attribute there. Let me know if this helps!

Thank you will give it a go, I’m wondering if it will work well with more complex simulations where the mass of the flow splits into multiple outflows/structures

gotcha, not really sure how that could be done but let us know if you find any helpful resources!

Its on our roadmap, but no real ETA.

Thanks for the heads up, played with this setup shown in the tutorial, the texture is pretty jittery anything more complex than a blob wont look great tbh.