Hi! I was trying to see if I can export a LiquiGen sim as a VAT and bring that into UE5, but I can’t find any info on how you’d need to read the VAT textures in UE.
I checked out the video about using VAT from IlluGen https://www.youtube.com/watch?v=S3UfVc5rtWE but it seems like it’s using a completely different setup, where everything is encoded into a single texture, as opposed to LiquiGen which creates lookup, position and rotation textures.
Is there any info anywhere on using these VATs in Unreal from LiquiGen?
Thanks!
