My own cloud sim from scratch, testing lightning inside of a cloud.
Just learned how to use oscillators today actually, long time over due.
Should have used point lights, I just happened to test the spotlights, but it´s easy to add and plug the same oscillator nodes in to pointlights and then feed those in to the shading.
Simulation size and shape emitter should have been made bigger and adjusted in position as well, easy to do as well when I later will tweak enhance it.
Need to work a bit more with the oscillator nodes, and set interall breaks to get a better lightning representation.