Hey folks,
I have been diving into EmberGen for some VFX work — explosions, smoke simulations & fiery effects for personal projects. I have got to say, the real-time rendering and node-based system are super intuitive & make experimentation way more fun than I expected. Still, I know I am barely scratching the surface.
I want to know how others here are pushing EmberGen to the next level. Whether it is exporting tips, loopable sims for games or clever tricks to clean up renders for compositing I am all ears.
Also, if anyone’s come across resources beyond the usual tutorials, please share! I found one cool workflow breakdown through a friend who was into Splunk training weird connection, I know but sometimes great tips come from unexpected places. Also i have check this Some questions from a new user looking to purchase still need tips.
Thank you..