this is with a Force: Noise with an amplitude of less than .1 but this grid still appears with larger forces.
Sometimes grid will appear on simulations with low force values.
This effect isn’t really noticeable in v0.7.5.2 maybe because it has less small detail added to the sim.
Hey sorry for the late response here, can you send me the project file? I’d like to compare how it looks in these different versions. Feel free to post here or send to us at email@example.com
I increased the sharpening to make the grid appear more easily.
You will notice it from 300 frames onwards in the centre from camera view
Okay I see, your simulation only has 1 million voxels. A voxel is kind of like a 3D pixel, and these are used to store the information of the simulation, the more of these you have, the more detailed your simulation will be. If you were to use the upscaling you’ll see what I mean
right, but it still goes away when the force is high enough. Is it just a limitation?
Plus it seems like it favors certain grid/voxel patterns making the simulation slide off in a certain direction.
Is increasing the voxels the only way to make it less noticeable?
yeah you’re going to need more voxels to have a less pixelated look to your simulation.