I’m sure this has been beaten to death, but I sadly cannot find an answer. When taking any fire sim with fast smoke dissipation (almost 90%) and decent resolution into Unreal, the results are super subpar. Blocks, which I assume are voxels, are everywhere, and even manually rebuilding the Sparse shader looks nothing like the embergen window. Has anyone encountered this?
hey if you search through our unreal channel in our discord there have been answers to this question there Discord
Let me know if you are still having trouble after checking this channel out!