Separating materials for different emitters in the scene

Hi! Could you please tell me how to separate the material properties for two emitters in the escport scene? I want to wash away the dirt with clean water. But in the scene, it’s just one material (( And it’s unclear how to separate them in UE

Hi Ilya, unfortunately there isn’t any way to export materials or separate the simulation into different materials upon export. We are looking into supporting this behavior in the future but it is still very much in development and isn’t expected any time soon. Let us know if you have any other questions!

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