I started playing with your software … wich is sooo far very nice
Now I encounter a problem I cant solve for myself: If I import a mesh as a collider the scaling for the z axis seems to be smaller by a factor of 2 than for the y and x axis …
I noticed it only after I set a cylinder for sizereference inside 3d Max (radius 1cm, height 7cm) to recreate the same cylinder with a primitive, the primitive must have (0.5m radius and 1.75m height).
I am probably doing something wrong ? Is there a way to avoid this ? To change the scaling per axis ?
I am grateful for any help.