IlluGen: Fractal node piece opacity issue

The color fractal node behaves weirdly: it doesn’t seem to be able to produce solid pieces of randomized intensity: the intensity variation seem to affect opacity as seen on the attached image.

What I need is fully opaque piece with different grayscale values. The opacity range is 100%..100%, intensity is 0%..100%, I tried Alpha and Mix blending modes but stuff always comes out semi transparent.

Hi there, can you try increasing the intensity minimum value to 100%?

This may have to do with the roughness or layers, and subsequent layers below do not respect intensity because of how the layer blending itself works. My guess is these are additional layers being affected. @ZoltanE This once again looks like a use case where our Tiler node in the next update will be able to run circles around the fractal node. At this time I think this is intentded functionality but i’ll bring it up with the illugen team.

If you really want to force it. Try typing like 1000+ min and max intensity.

Increasing the intensity to 100-100 makes everything full white, increasing beyond 100 make overlaps look black…

So it seems for now the only way to achieve this is blending multiple fractal nodes, each producing a few intensity varied, non overlapping items, with different seeds.

This is indeed the other work around. Fractal for some ( apparently valid) reason from the team can only splat a certain number of items per layer due to its design.