How to use simulation results in custom game engines

Am I right that in an actual game we should place frames from a flipbook on one billboard? Then where can I read how to do all the fancy lighting to make it fit the scene (and not look like it’s straight from 1993)? Thank you (Sorry, I am a real novice. I just expected the output as hundreds or thousands of billboard-particles so it would look 3D from any position)

You spawn billboards/sprites via particle systems in your game and then put the texture on said billboards.

See this:

And see this:

All modern games use this same exact technique, so it won’t look like it’s from 1993 if you do it right.

Thank you, I thought EmberGen is a replacement for a sophisticated particle system, but they complement each other, got it!

1 Like