Im trying to round trip from Maya to EmberGen back to Maya with a FBX file with animation of a simple sphere. My Maya scene is set at 24fps. What settings do I need to set in EmberGen so that when I export the VDB’s back into Maya using a Arnold Volume so that the VDB and animated geometry match again? So far it looks fine in EmberGen but when i re-import back to maya the VDB is moving slower and going out of sync.
Lastly, which EmberGen grids go into which Arnold Volume Shader Channels for Scatter, Transparent, and Emission?