Export 3d Texture sequence

Hi, I created a way to draw 3d Texture sequence in Unity with raymarching. Right now I am able to generate 3d textures by simulating the same simulation 64 times with different slices of simulation.It would be great if there was a export simulation as 3d Texture node. Or a custom node that can be programmable to automate changes in parameters and automatically export multiple simulation passes

Hi there, we’ve discussed exporting as slices before. It’s not on our immediate to-do list, but we are planning on offering that in the future!