(EmberGen) Multiple mesh shapes as colliders appears same (Intended, Will Fix Later #116)

  1. Create 2 Shape:Meshand Collider nodes. Connect everything together.
  2. Load 2 different meshes in Shape:Mesh nodes, voxelize them and offset one of theirs position.

You will see 2 absolutely identical meshes depending on which one was selected last in file browser.

version: EmberGen-Beta-4-26-2020

I tried to use method shown on stream:

But Shape:Blend node also returns same result.

We only support one mesh at this time and this is intended as we haven’t implemented the ability to store multiple meshes in memory yet.