Muti Colored Fire

Is there a way to do multi-colored fire? I think the workflow I’m after would be to inject color at the emitter stage so you could have 2 different emitters each with their own values which would naturally mix together, rather than dictating color after the sim node. Anyone know of any tricks to accomplish this?

Hey sorry for the late reply. The flame color is dictate by the temperature (in combination with the shader node) and you can adjust the emitters to emit different temperatures to mix those colors together. Not sure what look you’re going for, but this should be one way to accomplish that effect.

Let me know if that helps!