Thank you very much for your reply.
what I’d also like to know is what is the best method to scale this?
I don’t care about having super high res 3DFX but do want a solution that allows me to have potentially 500 of these on screen.
I’m making a grand scale RTS where you’ll often be in control of a thousand units at once.
because tons of them will be firing shots that explode on impact I want to be able to for example have a single explosion 3DFX that I’m instancing, or something of the sort.
I’m also wondering if spinning the camera from the top down view will reveal the subterfuge in the faking trick you linked to.
Again thanks!