Better light scattering render test & comparisons

We’ve implemented a new phase function scattering model and improved the way smoke renders. Hopefully this will allow you to easily create more realistic smoke.

Comparison video:

Comparisons on a plume (We know that this plume doesn’t have much detail, focus on the lighting).

Basic (legacy) lighting :

Basic lighting + new phase function

Basic lighting + new phase function + in scattering probability

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